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Devlog
Rush Patches
December 02, 2021
by
Feverdream Johnny
+ Fixed how Sliding on Slopes works (disabling it now works as intended, you can walk up infinitely steep slopes) + Sliding to the ground no longer creates an impact sound (since it was annoying) + Lo...
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Rush V2: It's ridiculous, but true: stair stepping is now functional
September 09, 2021
by
Feverdream Johnny
4
Somehow I overlooked the most simple yet crucial feature for any player controller: stair-stepping. It's now available, after so long... And with configurable settings to enable smooth stairs (prevent...
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Small Bug Correction
August 07, 2021
by
Feverdream Johnny
1
player rotation was inconsistent with the configured starting rotation, that has since been corrected...
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Rush - V2 Out Now
August 05, 2021
by
Feverdream Johnny
If you end up using V2, please understand that you will need to change your fixedtimestep to 0.0166675 in your Time settings to make things feel smooth. I cannot find any helpful resources to fix issu...
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Rush - Slope Corrections
June 19, 2020
by
Feverdream Johnny
Corrected issues where the player would slowly slide down shallow slopes. Corrected errors related to ground snapping. NOTE: The rigidbody variant of Rush now uses a namespace called JTools. Please im...
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Rush - Out Now
June 07, 2020
by
Feverdream Johnny
Hey there. So basically Glide was fairly unreliable and had some technical issues that were never fixed. I sat down for 8 hours straight and did a massive refactoring of the code. As a result, the con...
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