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Rush is essentially the next step in evolution for Glide.

Check the initial change log to see the main upgrades.


There are two variations on this controller.

One variation uses a rigidbody system to function, while the other uses a character controller. They are labeled as Player Controller and Character Controller respectively.

These two systems are separated because they function differently. 

The character controller system allows for stair stepping and more control over motion, but lacks in clean physical reaction with the world (it has rigidbody contact support, but that's about it). This is more suited to adventure games and other experiences where movement isn't the biggest focus.

The rigidbody system is better for handling movement and for interacting with the world, but can't really handle stairs well. It does handle slopes better than the character controller, but that's besides the point. This is more suitable for action games and the like.


Both systems support the third person camera mode and have air motion.



MUCH LIKE GLIDE, THIS CONTROLLER USES THE NET 4.X ARCHITECTURE. PLEASE ADJUST YOUR PLAYER SETTINGS ON IMPORT.

StatusReleased
CategoryTool
AuthorJohnny
Made withUnity
Tagsfpscontroller, tpscontroller, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

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Click download now to get access to the following files:

Rush Unity Character Controller.unitypackage 289 kB
Rush Unity Player Controller.unitypackage 289 kB

Development log