Rush - Out Now


Hey there.

So basically Glide was fairly unreliable and had some technical issues that were never fixed.

I sat down for 8 hours straight and did a massive refactoring of the code.

As a result, the controller is getting rebranded due to some new features.


Changelog:

---

- Corrected how crouching responds to trigger volumes.
- Crouching is now built on a curve generator and not RLI.
- RLI is now managed, which is important for performance (prevents weirdly precise floating vectors).
- Shortened code by removing obsolete parts (character controller collision callback, unnecessarily spread out conditional branches, etc.)
- AudioManager has been removed, SFX now uses Unity's built in audio systems to save performance.
- Calculations account for the new player center.
- m_grav has been removed, now gravity is directly applied to the movement vector.
- Viewbobbing has finally been redone to rely on Time.deltaTime instead of Time.time.
- Sliding seems to be alright for now, removed the clamping because it's unnecessary (additive force wins again).
- Optimized the code which removed a few hundred lines, improving performance.
- Slope gripping has been refined some more, and is a lot more reliable when it comes to steep slopes (there's no weird landing behavior before the sliding).
- The landing snap has finally been corrected, now scaling based on the player's vertical velocity (CRUCIAL CHANGE FOR GAMEFEEL).
- Landing is generally more reliable, many corrections to the math have been made.
- Animator Step Event has been updated to use the new audio system.
- Updated third person camera projection to a 4x4 rotation matrix, which is far more reliable and clean.
- Implemented a new air velocity option that allows for momentum. New air deceleration setting relates to this.

- Two new methods, AddAirForce and SetAirForce. Used with the new air velocity system.

Files

Rush Unity Player Controller.unitypackage 289 kB
Jun 07, 2020

Get Rush Player Controller

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.