Rush - V2 Out Now
Rush Player Controller » Devlog
If you end up using V2, please understand that you will need to change your fixedtimestep to 0.0166675 in your Time settings to make things feel smooth. I cannot find any helpful resources to fix issues with rigidbody rotation smoothing that don't involve correcting Unity's fixedtimestep.
- Implemented RushInput as an input module for Rush. Now you can have your own custom input systems.
- Added grounding layers, so now you can selectively disable layers that Rush can walk on.
- Stripped out the air motion system because it was heavily flawed.
- Implemented RushInput_Default, which gives you back the original Rush’s control scheme.
- Corrected several issues with framerate dependency. Camera input is now normal.
- Removed the lerp effects on the third person camera.
- Improved third person camera occlusion logic, so now it’s a lot cleaner.
- Optimized rotation matrix code: Rush now works with Quaternions instead.
- Optimized several parts of Rush’s code.
- Rush has an input module called “RushInputInControl” you can use to access InControl support.
- Implemented camera tilting as a base feature, including mouse tilting.
- Optimized third-person projection math.
- Rush also features an input module for Tank Controls now. Do with that what you will.
I'm not going to be releasing anymore public updates to Rush. It's pointless. For a free tool it'll never match the standards of other player controllers.
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Rush Player Controller
A player controller for Unity.
Status | Released |
Category | Tool |
Author | Feverdream Johnny |
Tags | fpscontroller, tpscontroller, Unity |
Languages | English |
More posts
- Rush PatchesDec 02, 2021
- Rush V2: It's ridiculous, but true: stair stepping is now functionalSep 09, 2021
- Small Bug CorrectionAug 07, 2021
- Rush - Slope CorrectionsJun 19, 2020
- Rush - Out NowJun 07, 2020