Of course, but at the moment I'm finishing up a a smaller game in order to raise some funds to continue working on Nowhere, MI. Hopefully I'll be able to resume development in August, assuming everything works out with the smaller project.
For anyone who has played and is scrolling the comment section i have a video where i go over some *NEW UPDATE FOOTAGE* that was sent to me by the man himself (FeverDreamJohnny)!
tengo una pregunta acerca de cuando vamos a la zona de un jardin, cuando nos encontramos con el mono si vemos arriba del umbral hay como un portal, y no hay posibilidad de llegar,bueno la pregunta en si es ¿sirve de algo ese portal morado?
I really liked this demo, more than anything else in the collection. It's just the type of game that I love, simple game mechanics, unusual setting, and a lot of secrets. Also that creepy part after which the game over screen is displayed, I crap my pants because of it, the change in the tone of the game really worked. I applaud 👏.
But I have a question, I looked at every inch of the game, tried to apply items wherever possible, but did not figure out what to do with "Brand of Ghat" and "Shlarp Crunch (Cookie Madness)". I would like to know what to do with these items, or maybe get a hint.
In general, thanks for the game, I'm looking forward to the full version, good luck with development!
This demo was awesome! I had a great time running around this surreal world exploring all the weirdness it had to offer. Gotta love Scuba Steve! The end boss was pretty fun as well, really excited to see what the full game ends up being like :)
neat little indie demo i cant wait for the full game to come out i suspect that it will come out in 2023 or 2024 but this is a really cool demo i liked it a lot keep up the good work!
This was rad!!!! I really love the vibes, I found myself reading a lot of the dialogue and rlly enjoying quite a lot of it, especially all the slightly surreal stuff about the hell divers, that stuff was great!!!
It's also wild that it takes so long until (what I assume is) the main hook of the gun + dashes combo of gameplay gets introduced, yet I didn't find myself being impatient for it at all, I was just having so much fun exploring and checking the environments out. Great job! Hope u can keep it up cause it was a rlly great experience so far!
Hey dev, first off i think your game(s) is awesome and has a lot of potential, love your creativity.
I was wondering what engine do you use to develop? Ive been doing my learnings but im wondering if i should develop my own underlying game engine or just use something like Unity or Unreal. Thanks in advance for any advice.
Edit: Just found the extra notes section and answered my own question, but still any tips you have could be cool :)
holy shit i absolutely adore this game, it's reminds me of powerslave but just like way out there i am so ready to fork up cash for this when it fully releases
The full version will totally have more enemies to fight (along with other unlockable weapons), and I've been contemplating how to make the inventory screen transition better without diminishing the gravitas of it, I think I might make it so that after you've opened it once, it opens 5x faster or something.
when the full game comes out, i'm there ASAP. love the visuals, love the music, love the boss fights in this demo, Concord is great, and most of all i wanna see where this story goes and how. i can always go for new unique metroidvania experiences, and this is that
Just played the demo, what a trip! It captures perfectly the liminal space vibe. The combat has a "rpg first, shooter" feel to it but not in a bad way really, it is smooth.
Loved the extra content after beating the first boss, made me wanna explore further!
I was just on a call with my psychiatrist while playing this. I read him off the Hell Diver Amigdala memory, he told me to stop playing it because i might drive myself insane. 10/10 will get full version maybe.
this is great! ALSO, is the music that plays in the beginning forest area inspired by the Magicant theme from EarthBound ("Deeper into Ness's Subconscious")? it sounds incredibly similar.
ah yeah. i was just wondering if that was what you were going for, but i take it it's not. keep up the great work on your games! they're very unique and memorable compared to so many other PS1-themed games right now :)
I am so upset I slept on this demo while searching for games to review on my blog. I kept seeing the ratings rise and I finally bit the bullet. This is one of the best gaming experiences I've encountered as I love games in this style. Thank you so much for the experience and I cannot wait to see the final product. Much love
I think I like, subconsiously made Concord resemble Genie, I played Gingiva a while ago (that was the first game I saw Genie in I think?) and I guess the design snuck into my mind when I least expected it!
Quest with cops is strange one, is there a hidden policeman in the game? Because i shot all in fields, and one from hell and the tower one still does not change theirs dialog
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Is this still in development?
Of course, but at the moment I'm finishing up a a smaller game in order to raise some funds to continue working on Nowhere, MI. Hopefully I'll be able to resume development in August, assuming everything works out with the smaller project.
cool! Good to know.
release ost please!
finally i now know to just press esc to load the game
where is the third quarter
Can't wait for the full release, music was good throughout as well.
Can We get a mac port of this game
For anyone who has played and is scrolling the comment section i have a video where i go over some *NEW UPDATE FOOTAGE* that was sent to me by the man himself (FeverDreamJohnny)!
Fye game with a great soundtrack, especially the wizard's monkey chamber (huge Fog Lake vibes). Definitely copping this when it comes out.
One of the craziest and awesome games ever, can't wait to see the full game!!
tengo una pregunta acerca de cuando vamos a la zona de un jardin, cuando nos encontramos con el mono si vemos arriba del umbral hay como un portal, y no hay posibilidad de llegar,bueno la pregunta en si es ¿sirve de algo ese portal morado?
How do I play this game?!? Do I eat the food?
I really liked this demo, more than anything else in the collection. It's just the type of game that I love, simple game mechanics, unusual setting, and a lot of secrets. Also that creepy part after which the game over screen is displayed, I crap my pants because of it, the change in the tone of the game really worked. I applaud 👏.
But I have a question, I looked at every inch of the game, tried to apply items wherever possible, but did not figure out what to do with "Brand of Ghat" and "Shlarp Crunch (Cookie Madness)". I would like to know what to do with these items, or maybe get a hint.
In general, thanks for the game, I'm looking forward to the full version, good luck with development!
tá porra leandro bife que jogo é esse
neat little indie demo i cant wait for the full game to come out i suspect that it will come out in 2023 or 2024 but this is a really cool demo i liked it a lot keep up the good work!
This was rad!!!! I really love the vibes, I found myself reading a lot of the dialogue and rlly enjoying quite a lot of it, especially all the slightly surreal stuff about the hell divers, that stuff was great!!!
It's also wild that it takes so long until (what I assume is) the main hook of the gun + dashes combo of gameplay gets introduced, yet I didn't find myself being impatient for it at all, I was just having so much fun exploring and checking the environments out. Great job! Hope u can keep it up cause it was a rlly great experience so far!
Hey dev, first off i think your game(s) is awesome and has a lot of potential, love your creativity.
I was wondering what engine do you use to develop? Ive been doing my learnings but im wondering if i should develop my own underlying game engine or just use something like Unity or Unreal. Thanks in advance for any advice.Edit: Just found the extra notes section and answered my own question, but still any tips you have could be cool :)
Made an account just to say this game is fantastic. Very much looking forward to a full release!
Quite an odd fest you have here, I love it! I can't wait to see what it becomes. It already feels like a fever dream.
I played your demo through the Spectral Mall Demo Disc, thus the thumbnail
holy shit i absolutely adore this game, it's reminds me of powerslave but just like way out there
i am so ready to fork up cash for this when it fully releases
Very fun. Although I wish there were more combat encounters and the inventory open cutscene is a bit too long.
The full version will totally have more enemies to fight (along with other unlockable weapons), and I've been contemplating how to make the inventory screen transition better without diminishing the gravitas of it, I think I might make it so that after you've opened it once, it opens 5x faster or something.
maybe make a reduced motion option? i like how it is right now.
is the full game out or are you still working on it? cuz that comment is a month old
when the full game comes out, i'm there ASAP. love the visuals, love the music, love the boss fights in this demo, Concord is great, and most of all i wanna see where this story goes and how. i can always go for new unique metroidvania experiences, and this is that
I loved secret hunting, i'll be following development for sure
how to kill jett when jett enters the game
Best game from Spectral Mall, but unfortunately not on Steam (yet), hope to see it there.
Just played the demo, what a trip! It captures perfectly the liminal space vibe.
The combat has a "rpg first, shooter" feel to it but not in a bad way really, it is smooth.
Loved the extra content after beating the first boss, made me wanna explore further!
Well, you've captured my purchase.
Wow. Very enjoyable. Very creative.
I was just on a call with my psychiatrist while playing this. I read him off the Hell Diver Amigdala memory, he told me to stop playing it because i might drive myself insane. 10/10 will get full version maybe.
is it out now?
Looks amazing will be following for sure!
this is great!
ALSO, is the music that plays in the beginning forest area inspired by the Magicant theme from EarthBound ("Deeper into Ness's Subconscious")? it sounds incredibly similar.
Thanks! The music is public domain, don't know the origins unfortunately
ah yeah. i was just wondering if that was what you were going for, but i take it it's not. keep up the great work on your games! they're very unique and memorable compared to so many other PS1-themed games right now :)
ORBO HAS DRIP!!!!!!
HSBYAUDBHWAUdsj
I am so upset I slept on this demo while searching for games to review on my blog. I kept seeing the ratings rise and I finally bit the bullet. This is one of the best gaming experiences I've encountered as I love games in this style. Thank you so much for the experience and I cannot wait to see the final product. Much love
I just created this account to ask you if the revolver is a direct reference to the one in "middens".
Also, I love this gem of a game, if I could, I would pay you money, so you can achieve the idea that you have in your mind.
With kind regards
Browny
I think I like, subconsiously made Concord resemble Genie, I played Gingiva a while ago (that was the first game I saw Genie in I think?) and I guess the design snuck into my mind when I least expected it!
Glad you enjoyed the game.
Quest with cops is strange one, is there a hidden policeman in the game? Because i shot all in fields, and one from hell and the tower one still does not change theirs dialog
Quest isn't in yet
oh.....