A downloadable game for Windows

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Nowhere, MI is an absurdist first-person metroidvania about a young man named James trying to track down his missing brother, Alex, after he runs away from home to find something in the mysterious town of Nowhere – ground zero for an experimental reactor detonation.

Utilizing the paranatural powers of strange lifeforms known as “surrogates,” James dives into the mysterious town of Nowhere to begin his search for Alex. Along the way he encounters the many bizarre residents of the town, including (but not limited to) a failed wizard whose far-more-successful wife hates him, a group of mischievous monkeys that appear to be hiding more than meets the eye, a cabal of police officers who might be an evolved form of fungus, and to top it all off, a strange talking gun named Concord – who also happens to be the only person interested in helping James find his brother.

While Nowhere may appear harmless (or even comedic at times), under the surface lies never-before-seen threats… Strange lifeforms brought to this earth and animated by forces beyond human comprehension seek to stop James in his tracks for their own mysterious reasons…

With a town as chaotic and nonsensical as Nowhere, you can only trust your wits – and your talking gun – to survive.

  • A surreal PSX aesthetic evocative of Lilith Zone’s “Crypt Worlds.”
  • Wonderful alt-rock soundtrack composed by the likes of Monplaisir and Patrick Kilpatrick.
  • Metroid-vania gameplay where the player augments their body with surrogates – supernatural entities that need a human host to function – in order to dive deeper into the game world.
  • An earnest story about a broken family, and an older brother’s adventure – with a sentient revolver – to find his missing younger brother in the mysterious town of Nowhere, MI.
  • Various abilities can be further augmented by collecting upgrades strewn about the world.
  • A cast of ridiculous characters to meet and quest for. Have you ever wanted to visit an incompetent old wizard and give him a chocolate bar so delicious it causes him to have a stroke? Do you want to help Scuba Steve solve the mystery of the sunken sarcophagus? Do you just want to touch the monkey? Yes, you can do all of this and more in the mysterious town of Nowhere, MI.
  • I would like to reiterate that there are lots of monkeys in this game. I guess if you’re afraid of monkeys you probably shouldn’t play it. Or actually you could play it if you want, since you can shoot the monkeys. Maybe you can consider this game a form of exposure therapy for pithecophobia.
  • Guest appearances from Peeb and Orbo, the mourning cubes from Turgor Pressure, and the babies from Let’s Go Baby: Friends World.
  • You can pet the dog.

Feverdream Softworks
Release date 59 days ago
Rated 5.0 out of 5 stars
AuthorFeverdream Johnny
GenreAction, Shooter
Made withUnity, Blender
Tags3D, Exploration, Metroidvania, PSX (PlayStation), Retro
Average sessionAbout a half-hour
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityConfigurable controls


Download NowName your own price

Click download now to get access to the following files:

Nowhere, MI - Press Kit.zip 109 MB
Nowhere MI DEMO V1.4.0.zip 378 MB

Development log


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Viewing most recent comments 1 to 40 of 56 · Next page · Last page

I loved secret hunting, i'll be following development for sure

how to kill jett when jett enters the game

Best game from Spectral Mall, but unfortunately not on Steam (yet), hope to see it there.


Just played the demo, what a trip! It captures perfectly the liminal space vibe.
The combat has a "rpg first, shooter" feel to it but not in a bad way really, it is smooth.

Loved the extra content after beating the first boss, made me wanna explore further!

Well, you've captured my purchase.

Wow. Very enjoyable. Very creative.

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I was just on a call with my psychiatrist while playing this. I read him off the Hell Diver Amigdala memory, he told me to stop playing it because i might drive myself insane. 10/10 will get full version maybe.

good shooting game

is it out now? 


Looks amazing will be following for sure!

I love it dude. The soundtrack is incredible and the secrets are also really cool.

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this is great!
ALSO, is the music that plays in the beginning forest area inspired by the Magicant theme from EarthBound ("Deeper into Ness's Subconscious")? it sounds incredibly similar.

Thanks! The music is public domain, don't know the origins unfortunately


ah yeah. i was just wondering if that was what you were going for, but i take it it's not. keep up the great work on your games! they're very unique and memorable compared to so many other PS1-themed games right now :)




I am so upset I slept on this demo while searching for games to review on my blog. I kept seeing the ratings rise and I finally bit the bullet. This is one of the best gaming experiences I've encountered as I love games in this style. Thank you so much for the experience and I cannot wait to see the final product. Much love   


I just created this account to ask you if the revolver is a direct reference to the one in "middens".

Also, I love this gem of a game, if I could, I would pay you money, so you can achieve the idea that you have in your mind. 

With kind regards 



I think I like, subconsiously made Concord resemble Genie, I played Gingiva a while ago (that was the first game I saw Genie in I think?) and I guess the design snuck into my mind when I least expected it!

Glad you enjoyed the game.

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Quest with cops is strange one, is there a hidden policeman in the game? Because i shot all in fields, and one from hell and the tower one still does not change theirs dialog

Quest isn't in yet


Amazing! I love this so mush!!!

Is there a use for the second Mr Sprout yet?

There is, but it's hard to find

Had a search round every area I could think of/remember from the first version of the demo but couldn't find anything. 

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Found it now (hint for others: check Johnny's twitter), but didn't seem to do much. Any other new secrets in the demo? (Great demo BTW, real standout from the Haunted PS1 scene)

Tell meeee

In the dark area with all the eyes (sorry I can't think of a better way to describe it), there is a window with eyes in it that you can jump up to and go through the window into a secret area with a spot where you can plant the sprout, but I haven't anything new after that. Hope that helps, and if you find anything else new let me know.

r/canyoupetthedog approves of this message.


Biggest Croissant 5/5

yum, get in my belly


I can't stop thinking about this game... what a unique experience! Can't wait to see (and play) more!


Loved this one as per usual with fever dream johnny. just a question tho, how do i help the real police officer?


That quest isn't in the game yet I'm afraid. Stay tuned for the full version down the road!


why would you want to do that? you a bootlicker or something? c'mon let's defund the police. all cops are bad. don't you punks ever learn? those pigs shoot unarmed black teenagers for fun and profit.

just sayin'

well, at least here in America, they do


its a game... im trying to play. the game.

All US cops are mushrooms...it all makes sense now


everything about this game is amazing. Can’t wait for the full release!




i spent hours digging through this game only to leave with more unanswered questions then when i had when i start. amazing job btw it was a blast. but seriously who is the man in the photo im dying to know

Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 14:56 (if you only want to see this game). Best of luck with the development!


Watching someone play this right now on a stream. Looks pretty fun, except for one thing: the art style.

I'm a humble artist, just for a bit of clarification. I've been watching various LPs of other surreal games in the past few days, and they all have one thing yours lacks, which is a cohesive art style. Specifically of the characters, npcs, bosses, etc.

For instance, everything in Hylics looks like it belongs in that game. Everything is made of clay, sure, but it all looks like it was designed by the same person. Wayne looks like he belongs in the world of Hylics. In Yume Nikki, everything may be disjointed and in separate worlds (and different art styles), but every character and object still has the feel of Yume Nikki. I.e. the shield-folk and the thing with the quivering jaw. Two different art styles, but they were drawn by the same person, and therefore have a united feeling to them. Does that make sense? When you design something (versus just grab a stock photo and call it a day), it gives the game another layer of why it's fun. It's a visual treat for the viewer.

I know you wrote that your game is "absurdist", which is fine and dandy, but it feels disjointed. Especially with the handgun sidekick. That was the biggest flaw, because it unfortunately was the best-looking character in the whole game, because it wasn't just a stock photo. It was designed. It looked cool as hell. Even the Sleeping Prince looked better than the stock photo people, because at least someone said, "Hey this'll look funnier/cooler/weirder with a collage face." The game would be a hell of a lot more fun if EVERYONE had collage faces. Or everyone looked like they were made up of cut-out bits of magazines. Right now it just feels like 7 different people threw in the thing they designed for the game and that was it. And it's not fair, considering how cool the environments are. The characters should pull their weight.


lol, lmao


nah this game looks cool and goofy, keep up the good work!


??? Did I say something wrong? I'm just giving you constructive criticism.


well art is subjective and I personally think it’s very fun, wacky, and reminds me of older websites from the 90s which Are kind of disjointed and weird like that. For me personally I think it works.👍

That's fine, but it'd be nice to hear what the author himself was thinking.

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Since you didn't take the hint from "lol, lmao" that I don't respect how you conducted your critique, I'll just be straight forward. 

You could've been a lot more polite, for starters. I think opening with "I'm a humble artist" and then spending the next two paragraphs deploying a condescending lecture about artistic cohesion comes across as inconsiderate, unnecessary and hypocritical. 

If it helps you, the reason the NPCs are stock images is because Nowhere, MI is a homage to Crypt Worlds, which has the same style for its characters. Nowhere is a collage-style game. The dissonance in its style reflects the chaotic nature of the town you're exploring. That's the point. You're welcome to dislike an artistic choice, but you aren't the authority on whether or not that choice was a valid one.

If you were expecting me to listen to you and agree on your stance, you should've been courteous and at bare minimum spoken as though we were equals. Remember that I didn't ask for your opinion, you provided one unprompted. When you spend 2 paragraphs telling me how well Hylics and Yume Nikki manage their aesthetics and how poorly I constructed mine, it comes across like you're really insecure and need something to punch down on. I hope going forward you'll be more polite when talking to your fellow artists.

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Deleted 29 days ago

if you call yourself an artist, even a humble one, you clearly are not an artist. "artist" is something you earn as a privilege for other people to call you, not something you can be entitled to call yourself. if you do consider yourself an artist, I suggest it is time you grew up and got a job

Reported for wrongness


I Dont know what i did but i am currently being attacked? by jett who is he and what does he want?


Just played a bit i finished the first bit of the demo and tried some sidequests and i gotta say you did a great job. Way more than a demo should have and i absolutely love it. I have no idea what to do with a chocolate bar half eaten dog and 2 plant head things but i intend to find out. I dont know if there is anything ive missed but there probably is also damn that poltergeist fight was challenging. Overall well done this is an insane wacky game and you better keep working so i can see the final project cos this is so good

Thanks for playing! I'm hoping the full one really gives a varied experience, I'm intending to have some more fun side-games you can experience, like gardening and raising little creatures in specific rooms.

Kinda like a chao garden or something different?

Yeah, something like that. Like with a lil genetics system and all that

Noice Also whos peeb?

A character from a previous demo of mine, Peeb Adventures. I include him in a lot of my current work so people don't assume the game's cancelled (getting Nowhere out first in like, 2023 to generate cash, then working on Peeb afterward with the funding)


Weird and interesting game, monkeys everywhere, It seems to me an original proposal.

Game is cool

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I ABSOLUTELY adored this demo, can't wait to play the whole thing someday! 

extra question: where could i find the OST for the game, i quite enjoy alot of the tracks

The music is public domain so I'm afraid there isn't an organized OST, the in-game credits should have a lsit of the tracks and their authors if that helps. I'll try to get you a text list of the track names when I get the chance

alright, thanks!


Track list:


Katapulto - Danse Macabre [MODIFIED TO REMOVE INTRO]

Maybe I'm a bit conceited - Monplaisir

Did you jump or were you dropped? - Patrick Kilpatrick

Bugs! - Patrick Kilpatrick

Cantate Domino - Anonymous Choir

Deep Inside The Flesh - Monplaisir

Strange Town - Patrick Kilpatrick [MODIFIED TO REMOVE INTRO]

Fowl and Fruit - Patrick Kilpatrick

Land Without Bread Pt. 1 - Patrick Kilpatrick

To Lose - Monplaisir

Staring At the Void Between Me And The Wall - Monplaisir

Nexus - Monplaisir

YMIY - Demoiselle D

Aimer, c'est ce qu'il y a de plus beau - Monplaisir

Calamity Kick - Monplaisir

Delicate - Monplaisir

This is Not a Joke - Monplaisir


I still cant figure out how to shrink peeb, but I think I found most of the other secrets, not sure, good stuff :)

Full Demo + Secret Boss and Peeb (No Commentary)

Is there anyway to transfer save data from previous versions of the demo to the new one?

I'm afraid not, there was a big change in save architecture between versions

I saw that you get to fight a Smiler in the trailer. I see somebody is a fan of The Backrooms!


Damn! This demo was awesome! I also love the little throwbacks to your other games


I really, really, REALLY enjoyed this demo! I can't wait for the full version - this was amazingly fun. Who knew the thing my life was missing was a game with a talking gun?

I talk more about my experience with Nowhere, MI in my video this week:


holy shit, this game is incredible, cant wait till the full version is out, its polished, the atmosphere is incredible and it has really fun characters

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if someone finds out what the hell you do with the schlarp crunch cookie flavor PLEASE let me know, i beg ;-;

edit: also game iz gud 

You can give either the regular schlarp or the crunch cookie to the wizard. There is different dialogue depending on which one you give him. Once you've given him one, you cannot give him the other and the candy bar is forever doomed to sit in your inventory uneaten.

What about the mark from the sprout?

(2 edits) (-1)

Great game as always from Johnny, I pet the dog :( ->

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