Found it now (hint for others: check Johnny's twitter), but didn't seem to do much. Any other new secrets in the demo? (Great demo BTW, real standout from the Haunted PS1 scene)
In the dark area with all the eyes (sorry I can't think of a better way to describe it), there is a window with eyes in it that you can jump up to and go through the window into a secret area with a spot where you can plant the sprout, but I haven't anything new after that. Hope that helps, and if you find anything else new let me know.
why would you want to do that? you a bootlicker or something? c'mon let's defund the police. all cops are bad. don't you punks ever learn? those pigs shoot unarmed black teenagers for fun and profit.
i spent hours digging through this game only to leave with more unanswered questions then when i had when i start. amazing job btw it was a blast. but seriously who is the man in the photo im dying to know
Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 14:56 (if you only want to see this game). Best of luck with the development!
Watching someone play this right now on a stream. Looks pretty fun, except for one thing: the art style.
I'm a humble artist, just for a bit of clarification. I've been watching various LPs of other surreal games in the past few days, and they all have one thing yours lacks, which is a cohesive art style. Specifically of the characters, npcs, bosses, etc.
For instance, everything in Hylics looks like it belongs in that game. Everything is made of clay, sure, but it all looks like it was designed by the same person. Wayne looks like he belongs in the world of Hylics. In Yume Nikki, everything may be disjointed and in separate worlds (and different art styles), but every character and object still has the feel of Yume Nikki. I.e. the shield-folk and the thing with the quivering jaw. Two different art styles, but they were drawn by the same person, and therefore have a united feeling to them. Does that make sense? When you design something (versus just grab a stock photo and call it a day), it gives the game another layer of why it's fun. It's a visual treat for the viewer.
I know you wrote that your game is "absurdist", which is fine and dandy, but it feels disjointed. Especially with the handgun sidekick. That was the biggest flaw, because it unfortunately was the best-looking character in the whole game, because it wasn't just a stock photo. It was designed. It looked cool as hell. Even the Sleeping Prince looked better than the stock photo people, because at least someone said, "Hey this'll look funnier/cooler/weirder with a collage face." The game would be a hell of a lot more fun if EVERYONE had collage faces. Or everyone looked like they were made up of cut-out bits of magazines. Right now it just feels like 7 different people threw in the thing they designed for the game and that was it. And it's not fair, considering how cool the environments are. The characters should pull their weight.
well art is subjective and I personally think it’s very fun, wacky, and reminds me of older websites from the 90s which Are kind of disjointed and weird like that. For me personally I think it works.👍
Since you didn't take the hint from "lol, lmao" that I don't respect how you conducted your critique, I'll just be straight forward.
You could've been a lot more polite, for starters. I think opening with "I'm a humble artist" and then spending the next two paragraphs deploying a condescending lecture about artistic cohesion comes across as inconsiderate, unnecessary and hypocritical.
If it helps you, the reason the NPCs are stock images is because Nowhere, MI is a homage to Crypt Worlds, which has the same style for its characters. Nowhere is a collage-style game. The dissonance in its style reflects the chaotic nature of the town you're exploring. That's the point. You're welcome to dislike an artistic choice, but you aren't the authority on whether or not that choice was a valid one.
If you were expecting me to listen to you and agree on your stance, you should've been courteous and at bare minimum spoken as though we were equals. Remember that I didn't ask for your opinion, you provided one unprompted. When you spend 2 paragraphs telling me how well Hylics and Yume Nikki manage their aesthetics and how poorly I constructed mine, it comes across like you're really insecure and need something to punch down on. I hope going forward you'll be more polite when talking to your fellow artists.
if you call yourself an artist, even a humble one, you clearly are not an artist. "artist" is something you earn as a privilege for other people to call you, not something you can be entitled to call yourself. if you do consider yourself an artist, I suggest it is time you grew up and got a job
Just played a bit i finished the first bit of the demo and tried some sidequests and i gotta say you did a great job. Way more than a demo should have and i absolutely love it. I have no idea what to do with a chocolate bar half eaten dog and 2 plant head things but i intend to find out. I dont know if there is anything ive missed but there probably is also damn that poltergeist fight was challenging. Overall well done this is an insane wacky game and you better keep working so i can see the final project cos this is so good
Thanks for playing! I'm hoping the full one really gives a varied experience, I'm intending to have some more fun side-games you can experience, like gardening and raising little creatures in specific rooms.
A character from a previous demo of mine, Peeb Adventures. I include him in a lot of my current work so people don't assume the game's cancelled (getting Nowhere out first in like, 2023 to generate cash, then working on Peeb afterward with the funding)
The music is public domain so I'm afraid there isn't an organized OST, the in-game credits should have a lsit of the tracks and their authors if that helps. I'll try to get you a text list of the track names when I get the chance
I really, really, REALLY enjoyed this demo! I can't wait for the full version - this was amazingly fun. Who knew the thing my life was missing was a game with a talking gun?
I talk more about my experience with Nowhere, MI in my video this week:
holy shit, this game is incredible, cant wait till the full version is out, its polished, the atmosphere is incredible and it has really fun characters
You can give either the regular schlarp or the crunch cookie to the wizard. There is different dialogue depending on which one you give him. Once you've given him one, you cannot give him the other and the candy bar is forever doomed to sit in your inventory uneaten.
You can give the lettuce cube to Orbo if you don't have the dark ham in your inventory and haven't already given it to him. He'll stand on top of it. The prairie dog stays in your inventory even after using it for everything it can be used for.
what a wonderful demo, the treasure trail in this one is wild.. but i'm not sure what to do with the rare special edition schlarp crunch, or the lettuce cube.. or the brand of ghat... maybe they're all just red herrings..
You can give either the regular schlarp or the crunch cookie to the wizard. There is different dialogue depending on which one you give him. Once you've given him one, you cannot give him the other and the candy bar is forever doomed to sit in your inventory uneaten.
You can give the lettuce cube to Orbo if you don't have the dark ham in your inventory and haven't already given it to him. He'll stand on top of it.
I don't think the brand of ghat does anything other than showing that you've already been killed in the homicide valley and can't go back in again.
I was asking Vykri not you. But to answer your question the special edition schlarp is found by putting the prairie dog in the vending machine in Hell, and the brand of ghat is obtained by planting that head plant thing in the area behind the bookshelf in the wizard's tower, then going through the portal.
Really great amalgamation of all of your previous games. Have been following since your island halloween multiplayer game. Keep up the great work. Movement is also VERY satisfying, and epic treasure boss lmao.
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Amazing! I love this so mush!!!
Is there a use for the second Mr Sprout yet?
There is, but it's hard to find
Had a search round every area I could think of/remember from the first version of the demo but couldn't find anything.
Found it now (hint for others: check Johnny's twitter), but didn't seem to do much. Any other new secrets in the demo? (Great demo BTW, real standout from the Haunted PS1 scene)
Tell meeee
In the dark area with all the eyes (sorry I can't think of a better way to describe it), there is a window with eyes in it that you can jump up to and go through the window into a secret area with a spot where you can plant the sprout, but I haven't anything new after that. Hope that helps, and if you find anything else new let me know.
i can't find the first one!!!
r/canyoupetthedog approves of this message.
Biggest Croissant 5/5
yum, get in my belly
I can't stop thinking about this game... what a unique experience! Can't wait to see (and play) more!
Loved this one as per usual with fever dream johnny. just a question tho, how do i help the real police officer?
That quest isn't in the game yet I'm afraid. Stay tuned for the full version down the road!
why would you want to do that? you a bootlicker or something? c'mon let's defund the police. all cops are bad. don't you punks ever learn? those pigs shoot unarmed black teenagers for fun and profit.
just sayin'
well, at least here in America, they do
its a game... im trying to play. the game.
All US cops are mushrooms...it all makes sense now
everything about this game is amazing. Can’t wait for the full release!
amazing.
i spent hours digging through this game only to leave with more unanswered questions then when i had when i start. amazing job btw it was a blast. but seriously who is the man in the photo im dying to know
Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 14:56 (if you only want to see this game). Best of luck with the development!
Watching someone play this right now on a stream. Looks pretty fun, except for one thing: the art style.
I'm a humble artist, just for a bit of clarification. I've been watching various LPs of other surreal games in the past few days, and they all have one thing yours lacks, which is a cohesive art style. Specifically of the characters, npcs, bosses, etc.
For instance, everything in Hylics looks like it belongs in that game. Everything is made of clay, sure, but it all looks like it was designed by the same person. Wayne looks like he belongs in the world of Hylics. In Yume Nikki, everything may be disjointed and in separate worlds (and different art styles), but every character and object still has the feel of Yume Nikki. I.e. the shield-folk and the thing with the quivering jaw. Two different art styles, but they were drawn by the same person, and therefore have a united feeling to them. Does that make sense? When you design something (versus just grab a stock photo and call it a day), it gives the game another layer of why it's fun. It's a visual treat for the viewer.
I know you wrote that your game is "absurdist", which is fine and dandy, but it feels disjointed. Especially with the handgun sidekick. That was the biggest flaw, because it unfortunately was the best-looking character in the whole game, because it wasn't just a stock photo. It was designed. It looked cool as hell. Even the Sleeping Prince looked better than the stock photo people, because at least someone said, "Hey this'll look funnier/cooler/weirder with a collage face." The game would be a hell of a lot more fun if EVERYONE had collage faces. Or everyone looked like they were made up of cut-out bits of magazines. Right now it just feels like 7 different people threw in the thing they designed for the game and that was it. And it's not fair, considering how cool the environments are. The characters should pull their weight.
lol, lmao
nah this game looks cool and goofy, keep up the good work!
??? Did I say something wrong? I'm just giving you constructive criticism.
well art is subjective and I personally think it’s very fun, wacky, and reminds me of older websites from the 90s which Are kind of disjointed and weird like that. For me personally I think it works.👍
That's fine, but it'd be nice to hear what the author himself was thinking.
Since you didn't take the hint from "lol, lmao" that I don't respect how you conducted your critique, I'll just be straight forward.
You could've been a lot more polite, for starters. I think opening with "I'm a humble artist" and then spending the next two paragraphs deploying a condescending lecture about artistic cohesion comes across as inconsiderate, unnecessary and hypocritical.
If it helps you, the reason the NPCs are stock images is because Nowhere, MI is a homage to Crypt Worlds, which has the same style for its characters. Nowhere is a collage-style game. The dissonance in its style reflects the chaotic nature of the town you're exploring. That's the point. You're welcome to dislike an artistic choice, but you aren't the authority on whether or not that choice was a valid one.
If you were expecting me to listen to you and agree on your stance, you should've been courteous and at bare minimum spoken as though we were equals. Remember that I didn't ask for your opinion, you provided one unprompted. When you spend 2 paragraphs telling me how well Hylics and Yume Nikki manage their aesthetics and how poorly I constructed mine, it comes across like you're really insecure and need something to punch down on. I hope going forward you'll be more polite when talking to your fellow artists.
if you call yourself an artist, even a humble one, you clearly are not an artist. "artist" is something you earn as a privilege for other people to call you, not something you can be entitled to call yourself. if you do consider yourself an artist, I suggest it is time you grew up and got a job
Reported for wrongness
I Dont know what i did but i am currently being attacked? by jett who is he and what does he want?
Just played a bit i finished the first bit of the demo and tried some sidequests and i gotta say you did a great job. Way more than a demo should have and i absolutely love it. I have no idea what to do with a chocolate bar half eaten dog and 2 plant head things but i intend to find out. I dont know if there is anything ive missed but there probably is also damn that poltergeist fight was challenging. Overall well done this is an insane wacky game and you better keep working so i can see the final project cos this is so good
Thanks for playing! I'm hoping the full one really gives a varied experience, I'm intending to have some more fun side-games you can experience, like gardening and raising little creatures in specific rooms.
Kinda like a chao garden or something different?
Yeah, something like that. Like with a lil genetics system and all that
Noice Also whos peeb?
A character from a previous demo of mine, Peeb Adventures. I include him in a lot of my current work so people don't assume the game's cancelled (getting Nowhere out first in like, 2023 to generate cash, then working on Peeb afterward with the funding)
Weird and interesting game, monkeys everywhere, It seems to me an original proposal.
Game is cool
I ABSOLUTELY adored this demo, can't wait to play the whole thing someday!
extra question: where could i find the OST for the game, i quite enjoy alot of the tracks
The music is public domain so I'm afraid there isn't an organized OST, the in-game credits should have a lsit of the tracks and their authors if that helps. I'll try to get you a text list of the track names when I get the chance
alright, thanks!
Track list:
LAS LLUVIAS DE RANCHIPUR - ZAIRE
Katapulto - Danse Macabre [MODIFIED TO REMOVE INTRO]
Maybe I'm a bit conceited - Monplaisir
Did you jump or were you dropped? - Patrick Kilpatrick
Bugs! - Patrick Kilpatrick
Cantate Domino - Anonymous Choir
Deep Inside The Flesh - Monplaisir
Strange Town - Patrick Kilpatrick [MODIFIED TO REMOVE INTRO]
Fowl and Fruit - Patrick Kilpatrick
Land Without Bread Pt. 1 - Patrick Kilpatrick
To Lose - Monplaisir
Staring At the Void Between Me And The Wall - Monplaisir
Nexus - Monplaisir
YMIY - Demoiselle D
Aimer, c'est ce qu'il y a de plus beau - Monplaisir
Calamity Kick - Monplaisir
Delicate - Monplaisir
This is Not a Joke - Monplaisir
thanks!
I still cant figure out how to shrink peeb, but I think I found most of the other secrets, not sure, good stuff :)
Full Demo + Secret Boss and Peeb (No Commentary)
Is there anyway to transfer save data from previous versions of the demo to the new one?
I'm afraid not, there was a big change in save architecture between versions
I saw that you get to fight a Smiler in the trailer. I see somebody is a fan of The Backrooms!
Damn! This demo was awesome! I also love the little throwbacks to your other games
I really, really, REALLY enjoyed this demo! I can't wait for the full version - this was amazingly fun. Who knew the thing my life was missing was a game with a talking gun?
I talk more about my experience with Nowhere, MI in my video this week:
holy shit, this game is incredible, cant wait till the full version is out, its polished, the atmosphere is incredible and it has really fun characters
if someone finds out what the hell you do with the schlarp crunch cookie flavor PLEASE let me know, i beg ;-;
edit: also game iz gud
You can give either the regular schlarp or the crunch cookie to the wizard. There is different dialogue depending on which one you give him. Once you've given him one, you cannot give him the other and the candy bar is forever doomed to sit in your inventory uneaten.
What about the mark from the sprout?
Great game as always from Johnny, I pet the dog :( ->
Am figuring out where the lettuce cube and the priarie dog, and yes I put it in the vending machine.
You can give the lettuce cube to Orbo if you don't have the dark ham in your inventory and haven't already given it to him. He'll stand on top of it. The prairie dog stays in your inventory even after using it for everything it can be used for.
The mark? From the sprout?
This was incredible. I have no notes.
I actually still don't know if I found all the content, and honestly I doubt it.
Seriously I love your stuff. I still don't know if this is just a demo.
Some cops do not respawn after being killed
this is intended behavior
what a wonderful demo, the treasure trail in this one is wild.. but i'm not sure what to do with the rare special edition schlarp crunch, or the lettuce cube.. or the brand of ghat... maybe they're all just red herrings..
You can give either the regular schlarp or the crunch cookie to the wizard. There is different dialogue depending on which one you give him. Once you've given him one, you cannot give him the other and the candy bar is forever doomed to sit in your inventory uneaten.
You can give the lettuce cube to Orbo if you don't have the dark ham in your inventory and haven't already given it to him. He'll stand on top of it.
I don't think the brand of ghat does anything other than showing that you've already been killed in the homicide valley and can't go back in again.
where is this lettuce cube you speak of?
i don't even know how to get the special edition schlarp or the brand of ghat??
I was asking Vykri not you. But to answer your question the special edition schlarp is found by putting the prairie dog in the vending machine in Hell, and the brand of ghat is obtained by planting that head plant thing in the area behind the bookshelf in the wizard's tower, then going through the portal.
oh my bad i didn't know there was a rule where i'm not allowed to respond to comments.
I said that because you seemed to think I was talking to you. Sorry if my clarification offended you.
0% PALAVRÃO
0% PUTARIA
0% APOLOGIA ÀS DROGAS
100% TALENTO
Really fun and weird metroidvania.
reminds me of cruelty squad
so cool game and nice music.
Absolutely fantastic demo all around, gonna be following the development of this VERY closely
Awesome game/demo! As always, þe demo feels like a full version in its own right.
Really great amalgamation of all of your previous games. Have been following since your island halloween multiplayer game. Keep up the great work. Movement is also VERY satisfying, and epic treasure boss lmao.
Your Partna,-Sneed
I loved it! Can't wait to play the full game. The bizarre world, atmosphere and gameplay is 10/10
well this was a really enjoyable demo! would love to play the full release once that's out :)
very epic
glad to see the gun from Middens is still finding work
My god that's a big croissant.