Second in the line up. A great chunk of weird game. The moments slick, has that build engine feel with out feeling like your on ice. The explorations interesting, the npc are varied, wild, and had me chuckling a lot. I kept it to the first boss, I highly recommend playing it for yourself, but I'm definitely coming back for the full build. Great work.
Man, I love how your games relate to each other in one way or another. And I love love how there's always some obscure secrets to be found. Never stop making games.
I really liked the demo; it was one of the weirdest games I have played. The only thing that I didn't quite like was the fact that the main character is always running so fast that it almost feels like you're playing as Sonic the Hedgehog. And don't get me wrong, I do like that speed for certain parts where you definitely need it, since this game has a lot of platforming sections. But there could be a walking speed with the option to press "Shift" to run like in this demo.
Played this in the haunted ps1 demo disk months ago and was so incredibly in love with it. Now I just completed Orbo's Odyssey and got the secret ending and found the dev room and was so insanely excited about it all. I think i'll become a fervent ball of excitement waiting for the full game and anything else you have in store ( > ᗜ < )
Just played this in the haunted PS1 demo pack, that was the most whimsical thing I've played in a while, and I like the humor. My favorite place was the Hell area, the music for that area sets a nice mood. I'm very much looking forward to seeing the full thing
How did you get or make the sound of the decompression sound for the double jump? I really like it and I think it'd be useful to know how to make something similar?
Does this game have a walkthrough? Also, how much of it it finished? I am playing it through the PS1 haunted collection and nothing gets unlocked there.
Of course, but at the moment I'm finishing up a a smaller game in order to raise some funds to continue working on Nowhere, MI. Hopefully I'll be able to resume development in August, assuming everything works out with the smaller project.
For anyone who has played and is scrolling the comment section i have a video where i go over some *NEW UPDATE FOOTAGE* that was sent to me by the man himself (FeverDreamJohnny)!
tengo una pregunta acerca de cuando vamos a la zona de un jardin, cuando nos encontramos con el mono si vemos arriba del umbral hay como un portal, y no hay posibilidad de llegar,bueno la pregunta en si es ¿sirve de algo ese portal morado?
I really liked this demo, more than anything else in the collection. It's just the type of game that I love, simple game mechanics, unusual setting, and a lot of secrets. Also that creepy part after which the game over screen is displayed, I crap my pants because of it, the change in the tone of the game really worked. I applaud 👏.
But I have a question, I looked at every inch of the game, tried to apply items wherever possible, but did not figure out what to do with "Brand of Ghat" and "Shlarp Crunch (Cookie Madness)". I would like to know what to do with these items, or maybe get a hint.
In general, thanks for the game, I'm looking forward to the full version, good luck with development!
This demo was awesome! I had a great time running around this surreal world exploring all the weirdness it had to offer. Gotta love Scuba Steve! The end boss was pretty fun as well, really excited to see what the full game ends up being like :)
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Super cool, really recommend it. There's so much content for just a DEMO and it has so much personality to it.
I love how many extra areas there are to explore. I am stuck on what to do at uncle but very fun to find secrets.
Nvm I got my health up to 150 which is coolio
Second in the line up. A great chunk of weird game. The moments slick, has that build engine feel with out feeling like your on ice. The explorations interesting, the npc are varied, wild, and had me chuckling a lot. I kept it to the first boss, I highly recommend playing it for yourself, but I'm definitely coming back for the full build. Great work.
I can't wait for release
been waiting forever!
whats the name of the title screen song?
I love this game. Good work
I'm in love with this. I would buy the full version no hesitation. Amazing work, dude.
Man, I love how your games relate to each other in one way or another. And I love love how there's always some obscure secrets to be found. Never stop making games.
agreed with comment below we need this game on steam
put it on steam would deffenetly buy the complete version for 10 bucks
I really liked the demo; it was one of the weirdest games I have played.
The only thing that I didn't quite like was the fact that the main character is always running so fast that it almost feels like you're playing as Sonic the Hedgehog.
And don't get me wrong, I do like that speed for certain parts where you definitely need it, since this game has a lot of platforming sections. But there could be a walking speed with the option to press "Shift" to run like in this demo.
Played this in the haunted ps1 demo disk months ago and was so incredibly in love with it. Now I just completed Orbo's Odyssey and got the secret ending and found the dev room and was so insanely excited about it all. I think i'll become a fervent ball of excitement waiting for the full game and anything else you have in store ( > ᗜ < )
Just played this in the haunted PS1 demo pack, that was the most whimsical thing I've played in a while, and I like the humor. My favorite place was the Hell area, the music for that area sets a nice mood. I'm very much looking forward to seeing the full thing
Such a good game. I love Concord.
Is the revolver with a face a reference to middens?
I finished Orbo's Oddysey and now I'm omw to play this masterpiece again ❤ you have no idea how much I love your works
same. i love peeb, i love orbo, i love this game and this dev
How did you get or make the sound of the decompression sound for the double jump? I really like it and I think it'd be useful to know how to make something similar?
Hey! It took me a year, but I finally finished my review of Nowhere for my blog. Here it is. Looking forward to future development of the game! :D
What an incredible review!!! Thank you so much!!!!!!!!!!!
amazing demo
is this gonna be a multiplayer game?
How much do you think will be the game cost? cuz from what i've played it's so good i would pay 60+ dollars
I absurdly love this game its like my brain ceases to function when playing it.
Does this game have a walkthrough? Also, how much of it it finished? I am playing it through the PS1 haunted collection and nothing gets unlocked there.
Is this still in development?
Of course, but at the moment I'm finishing up a a smaller game in order to raise some funds to continue working on Nowhere, MI. Hopefully I'll be able to resume development in August, assuming everything works out with the smaller project.
cool! Good to know.
release ost please!
finally i now know to just press esc to load the game
where is the third quarter
Can't wait for the full release, music was good throughout as well.
Can We get a mac port of this game
For anyone who has played and is scrolling the comment section i have a video where i go over some *NEW UPDATE FOOTAGE* that was sent to me by the man himself (FeverDreamJohnny)!
Fye game with a great soundtrack, especially the wizard's monkey chamber (huge Fog Lake vibes). Definitely copping this when it comes out.
One of the craziest and awesome games ever, can't wait to see the full game!!
tengo una pregunta acerca de cuando vamos a la zona de un jardin, cuando nos encontramos con el mono si vemos arriba del umbral hay como un portal, y no hay posibilidad de llegar,bueno la pregunta en si es ¿sirve de algo ese portal morado?
How do I play this game?!? Do I eat the food?
I really liked this demo, more than anything else in the collection. It's just the type of game that I love, simple game mechanics, unusual setting, and a lot of secrets. Also that creepy part after which the game over screen is displayed, I crap my pants because of it, the change in the tone of the game really worked. I applaud 👏.
But I have a question, I looked at every inch of the game, tried to apply items wherever possible, but did not figure out what to do with "Brand of Ghat" and "Shlarp Crunch (Cookie Madness)". I would like to know what to do with these items, or maybe get a hint.
In general, thanks for the game, I'm looking forward to the full version, good luck with development!
tá porra leandro bife que jogo é esse