Hey dev, first off i think your game(s) is awesome and has a lot of potential, love your creativity.
I was wondering what engine do you use to develop? Ive been doing my learnings but im wondering if i should develop my own underlying game engine or just use something like Unity or Unreal. Thanks in advance for any advice.
Edit: Just found the extra notes section and answered my own question, but still any tips you have could be cool :)
holy shit i absolutely adore this game, it's reminds me of powerslave but just like way out there i am so ready to fork up cash for this when it fully releases
The full version will totally have more enemies to fight (along with other unlockable weapons), and I've been contemplating how to make the inventory screen transition better without diminishing the gravitas of it, I think I might make it so that after you've opened it once, it opens 5x faster or something.
when the full game comes out, i'm there ASAP. love the visuals, love the music, love the boss fights in this demo, Concord is great, and most of all i wanna see where this story goes and how. i can always go for new unique metroidvania experiences, and this is that
Just played the demo, what a trip! It captures perfectly the liminal space vibe. The combat has a "rpg first, shooter" feel to it but not in a bad way really, it is smooth.
Loved the extra content after beating the first boss, made me wanna explore further!
I was just on a call with my psychiatrist while playing this. I read him off the Hell Diver Amigdala memory, he told me to stop playing it because i might drive myself insane. 10/10 will get full version maybe.
this is great! ALSO, is the music that plays in the beginning forest area inspired by the Magicant theme from EarthBound ("Deeper into Ness's Subconscious")? it sounds incredibly similar.
ah yeah. i was just wondering if that was what you were going for, but i take it it's not. keep up the great work on your games! they're very unique and memorable compared to so many other PS1-themed games right now :)
I am so upset I slept on this demo while searching for games to review on my blog. I kept seeing the ratings rise and I finally bit the bullet. This is one of the best gaming experiences I've encountered as I love games in this style. Thank you so much for the experience and I cannot wait to see the final product. Much love
I think I like, subconsiously made Concord resemble Genie, I played Gingiva a while ago (that was the first game I saw Genie in I think?) and I guess the design snuck into my mind when I least expected it!
Quest with cops is strange one, is there a hidden policeman in the game? Because i shot all in fields, and one from hell and the tower one still does not change theirs dialog
Found it now (hint for others: check Johnny's twitter), but didn't seem to do much. Any other new secrets in the demo? (Great demo BTW, real standout from the Haunted PS1 scene)
In the dark area with all the eyes (sorry I can't think of a better way to describe it), there is a window with eyes in it that you can jump up to and go through the window into a secret area with a spot where you can plant the sprout, but I haven't anything new after that. Hope that helps, and if you find anything else new let me know.
why would you want to do that? you a bootlicker or something? c'mon let's defund the police. all cops are bad. don't you punks ever learn? those pigs shoot unarmed black teenagers for fun and profit.
i spent hours digging through this game only to leave with more unanswered questions then when i had when i start. amazing job btw it was a blast. but seriously who is the man in the photo im dying to know
Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 14:56 (if you only want to see this game). Best of luck with the development!
Watching someone play this right now on a stream. Looks pretty fun, except for one thing: the art style.
I'm a humble artist, just for a bit of clarification. I've been watching various LPs of other surreal games in the past few days, and they all have one thing yours lacks, which is a cohesive art style. Specifically of the characters, npcs, bosses, etc.
For instance, everything in Hylics looks like it belongs in that game. Everything is made of clay, sure, but it all looks like it was designed by the same person. Wayne looks like he belongs in the world of Hylics. In Yume Nikki, everything may be disjointed and in separate worlds (and different art styles), but every character and object still has the feel of Yume Nikki. I.e. the shield-folk and the thing with the quivering jaw. Two different art styles, but they were drawn by the same person, and therefore have a united feeling to them. Does that make sense? When you design something (versus just grab a stock photo and call it a day), it gives the game another layer of why it's fun. It's a visual treat for the viewer.
I know you wrote that your game is "absurdist", which is fine and dandy, but it feels disjointed. Especially with the handgun sidekick. That was the biggest flaw, because it unfortunately was the best-looking character in the whole game, because it wasn't just a stock photo. It was designed. It looked cool as hell. Even the Sleeping Prince looked better than the stock photo people, because at least someone said, "Hey this'll look funnier/cooler/weirder with a collage face." The game would be a hell of a lot more fun if EVERYONE had collage faces. Or everyone looked like they were made up of cut-out bits of magazines. Right now it just feels like 7 different people threw in the thing they designed for the game and that was it. And it's not fair, considering how cool the environments are. The characters should pull their weight.
well art is subjective and I personally think it’s very fun, wacky, and reminds me of older websites from the 90s which Are kind of disjointed and weird like that. For me personally I think it works.👍
Since you didn't take the hint from "lol, lmao" that I don't respect how you conducted your critique, I'll just be straight forward.
You could've been a lot more polite, for starters. I think opening with "I'm a humble artist" and then spending the next two paragraphs deploying a condescending lecture about artistic cohesion comes across as inconsiderate, unnecessary and hypocritical.
If it helps you, the reason the NPCs are stock images is because Nowhere, MI is a homage to Crypt Worlds, which has the same style for its characters. Nowhere is a collage-style game. The dissonance in its style reflects the chaotic nature of the town you're exploring. That's the point. You're welcome to dislike an artistic choice, but you aren't the authority on whether or not that choice was a valid one.
If you were expecting me to listen to you and agree on your stance, you should've been courteous and at bare minimum spoken as though we were equals. Remember that I didn't ask for your opinion, you provided one unprompted. When you spend 2 paragraphs telling me how well Hylics and Yume Nikki manage their aesthetics and how poorly I constructed mine, it comes across like you're really insecure and need something to punch down on. I hope going forward you'll be more polite when talking to your fellow artists.
if you call yourself an artist, even a humble one, you clearly are not an artist. "artist" is something you earn as a privilege for other people to call you, not something you can be entitled to call yourself. if you do consider yourself an artist, I suggest it is time you grew up and got a job
Just played a bit i finished the first bit of the demo and tried some sidequests and i gotta say you did a great job. Way more than a demo should have and i absolutely love it. I have no idea what to do with a chocolate bar half eaten dog and 2 plant head things but i intend to find out. I dont know if there is anything ive missed but there probably is also damn that poltergeist fight was challenging. Overall well done this is an insane wacky game and you better keep working so i can see the final project cos this is so good
Thanks for playing! I'm hoping the full one really gives a varied experience, I'm intending to have some more fun side-games you can experience, like gardening and raising little creatures in specific rooms.
A character from a previous demo of mine, Peeb Adventures. I include him in a lot of my current work so people don't assume the game's cancelled (getting Nowhere out first in like, 2023 to generate cash, then working on Peeb afterward with the funding)
The music is public domain so I'm afraid there isn't an organized OST, the in-game credits should have a lsit of the tracks and their authors if that helps. I'll try to get you a text list of the track names when I get the chance
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Hey dev, first off i think your game(s) is awesome and has a lot of potential, love your creativity.
I was wondering what engine do you use to develop? Ive been doing my learnings but im wondering if i should develop my own underlying game engine or just use something like Unity or Unreal. Thanks in advance for any advice.Edit: Just found the extra notes section and answered my own question, but still any tips you have could be cool :)
Made an account just to say this game is fantastic. Very much looking forward to a full release!
Quite an odd fest you have here, I love it! I can't wait to see what it becomes. It already feels like a fever dream.
I played your demo through the Spectral Mall Demo Disc, thus the thumbnail
holy shit i absolutely adore this game, it's reminds me of powerslave but just like way out there
i am so ready to fork up cash for this when it fully releases
Very fun. Although I wish there were more combat encounters and the inventory open cutscene is a bit too long.
The full version will totally have more enemies to fight (along with other unlockable weapons), and I've been contemplating how to make the inventory screen transition better without diminishing the gravitas of it, I think I might make it so that after you've opened it once, it opens 5x faster or something.
maybe make a reduced motion option? i like how it is right now.
is the full game out or are you still working on it? cuz that comment is a month old
when the full game comes out, i'm there ASAP. love the visuals, love the music, love the boss fights in this demo, Concord is great, and most of all i wanna see where this story goes and how. i can always go for new unique metroidvania experiences, and this is that
I loved secret hunting, i'll be following development for sure
how to kill jett when jett enters the game
Best game from Spectral Mall, but unfortunately not on Steam (yet), hope to see it there.
Just played the demo, what a trip! It captures perfectly the liminal space vibe.
The combat has a "rpg first, shooter" feel to it but not in a bad way really, it is smooth.
Loved the extra content after beating the first boss, made me wanna explore further!
Well, you've captured my purchase.
Wow. Very enjoyable. Very creative.
I was just on a call with my psychiatrist while playing this. I read him off the Hell Diver Amigdala memory, he told me to stop playing it because i might drive myself insane. 10/10 will get full version maybe.
is it out now?
Looks amazing will be following for sure!
this is great!
ALSO, is the music that plays in the beginning forest area inspired by the Magicant theme from EarthBound ("Deeper into Ness's Subconscious")? it sounds incredibly similar.
Thanks! The music is public domain, don't know the origins unfortunately
ah yeah. i was just wondering if that was what you were going for, but i take it it's not. keep up the great work on your games! they're very unique and memorable compared to so many other PS1-themed games right now :)
ORBO HAS DRIP!!!!!!
HSBYAUDBHWAUdsj
I am so upset I slept on this demo while searching for games to review on my blog. I kept seeing the ratings rise and I finally bit the bullet. This is one of the best gaming experiences I've encountered as I love games in this style. Thank you so much for the experience and I cannot wait to see the final product. Much love
I just created this account to ask you if the revolver is a direct reference to the one in "middens".
Also, I love this gem of a game, if I could, I would pay you money, so you can achieve the idea that you have in your mind.
With kind regards
Browny
I think I like, subconsiously made Concord resemble Genie, I played Gingiva a while ago (that was the first game I saw Genie in I think?) and I guess the design snuck into my mind when I least expected it!
Glad you enjoyed the game.
Quest with cops is strange one, is there a hidden policeman in the game? Because i shot all in fields, and one from hell and the tower one still does not change theirs dialog
Quest isn't in yet
oh.....
Amazing! I love this so mush!!!
Is there a use for the second Mr Sprout yet?
There is, but it's hard to find
Had a search round every area I could think of/remember from the first version of the demo but couldn't find anything.
Found it now (hint for others: check Johnny's twitter), but didn't seem to do much. Any other new secrets in the demo? (Great demo BTW, real standout from the Haunted PS1 scene)
Tell meeee
In the dark area with all the eyes (sorry I can't think of a better way to describe it), there is a window with eyes in it that you can jump up to and go through the window into a secret area with a spot where you can plant the sprout, but I haven't anything new after that. Hope that helps, and if you find anything else new let me know.
i can't find the first one!!!
r/canyoupetthedog approves of this message.
Biggest Croissant 5/5
yum, get in my belly
I can't stop thinking about this game... what a unique experience! Can't wait to see (and play) more!
Loved this one as per usual with fever dream johnny. just a question tho, how do i help the real police officer?
That quest isn't in the game yet I'm afraid. Stay tuned for the full version down the road!
why would you want to do that? you a bootlicker or something? c'mon let's defund the police. all cops are bad. don't you punks ever learn? those pigs shoot unarmed black teenagers for fun and profit.
just sayin'
well, at least here in America, they do
its a game... im trying to play. the game.
All US cops are mushrooms...it all makes sense now
everything about this game is amazing. Can’t wait for the full release!
amazing.
i spent hours digging through this game only to leave with more unanswered questions then when i had when i start. amazing job btw it was a blast. but seriously who is the man in the photo im dying to know
Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 14:56 (if you only want to see this game). Best of luck with the development!
Watching someone play this right now on a stream. Looks pretty fun, except for one thing: the art style.
I'm a humble artist, just for a bit of clarification. I've been watching various LPs of other surreal games in the past few days, and they all have one thing yours lacks, which is a cohesive art style. Specifically of the characters, npcs, bosses, etc.
For instance, everything in Hylics looks like it belongs in that game. Everything is made of clay, sure, but it all looks like it was designed by the same person. Wayne looks like he belongs in the world of Hylics. In Yume Nikki, everything may be disjointed and in separate worlds (and different art styles), but every character and object still has the feel of Yume Nikki. I.e. the shield-folk and the thing with the quivering jaw. Two different art styles, but they were drawn by the same person, and therefore have a united feeling to them. Does that make sense? When you design something (versus just grab a stock photo and call it a day), it gives the game another layer of why it's fun. It's a visual treat for the viewer.
I know you wrote that your game is "absurdist", which is fine and dandy, but it feels disjointed. Especially with the handgun sidekick. That was the biggest flaw, because it unfortunately was the best-looking character in the whole game, because it wasn't just a stock photo. It was designed. It looked cool as hell. Even the Sleeping Prince looked better than the stock photo people, because at least someone said, "Hey this'll look funnier/cooler/weirder with a collage face." The game would be a hell of a lot more fun if EVERYONE had collage faces. Or everyone looked like they were made up of cut-out bits of magazines. Right now it just feels like 7 different people threw in the thing they designed for the game and that was it. And it's not fair, considering how cool the environments are. The characters should pull their weight.
lol, lmao
nah this game looks cool and goofy, keep up the good work!
??? Did I say something wrong? I'm just giving you constructive criticism.
well art is subjective and I personally think it’s very fun, wacky, and reminds me of older websites from the 90s which Are kind of disjointed and weird like that. For me personally I think it works.👍
That's fine, but it'd be nice to hear what the author himself was thinking.
Since you didn't take the hint from "lol, lmao" that I don't respect how you conducted your critique, I'll just be straight forward.
You could've been a lot more polite, for starters. I think opening with "I'm a humble artist" and then spending the next two paragraphs deploying a condescending lecture about artistic cohesion comes across as inconsiderate, unnecessary and hypocritical.
If it helps you, the reason the NPCs are stock images is because Nowhere, MI is a homage to Crypt Worlds, which has the same style for its characters. Nowhere is a collage-style game. The dissonance in its style reflects the chaotic nature of the town you're exploring. That's the point. You're welcome to dislike an artistic choice, but you aren't the authority on whether or not that choice was a valid one.
If you were expecting me to listen to you and agree on your stance, you should've been courteous and at bare minimum spoken as though we were equals. Remember that I didn't ask for your opinion, you provided one unprompted. When you spend 2 paragraphs telling me how well Hylics and Yume Nikki manage their aesthetics and how poorly I constructed mine, it comes across like you're really insecure and need something to punch down on. I hope going forward you'll be more polite when talking to your fellow artists.
if you call yourself an artist, even a humble one, you clearly are not an artist. "artist" is something you earn as a privilege for other people to call you, not something you can be entitled to call yourself. if you do consider yourself an artist, I suggest it is time you grew up and got a job
Reported for wrongness
I Dont know what i did but i am currently being attacked? by jett who is he and what does he want?
Just played a bit i finished the first bit of the demo and tried some sidequests and i gotta say you did a great job. Way more than a demo should have and i absolutely love it. I have no idea what to do with a chocolate bar half eaten dog and 2 plant head things but i intend to find out. I dont know if there is anything ive missed but there probably is also damn that poltergeist fight was challenging. Overall well done this is an insane wacky game and you better keep working so i can see the final project cos this is so good
Thanks for playing! I'm hoping the full one really gives a varied experience, I'm intending to have some more fun side-games you can experience, like gardening and raising little creatures in specific rooms.
Kinda like a chao garden or something different?
Yeah, something like that. Like with a lil genetics system and all that
Noice Also whos peeb?
A character from a previous demo of mine, Peeb Adventures. I include him in a lot of my current work so people don't assume the game's cancelled (getting Nowhere out first in like, 2023 to generate cash, then working on Peeb afterward with the funding)
Weird and interesting game, monkeys everywhere, It seems to me an original proposal.
Game is cool
I ABSOLUTELY adored this demo, can't wait to play the whole thing someday!
extra question: where could i find the OST for the game, i quite enjoy alot of the tracks
The music is public domain so I'm afraid there isn't an organized OST, the in-game credits should have a lsit of the tracks and their authors if that helps. I'll try to get you a text list of the track names when I get the chance
alright, thanks!
Track list:
LAS LLUVIAS DE RANCHIPUR - ZAIRE
Katapulto - Danse Macabre [MODIFIED TO REMOVE INTRO]
Maybe I'm a bit conceited - Monplaisir
Did you jump or were you dropped? - Patrick Kilpatrick
Bugs! - Patrick Kilpatrick
Cantate Domino - Anonymous Choir
Deep Inside The Flesh - Monplaisir
Strange Town - Patrick Kilpatrick [MODIFIED TO REMOVE INTRO]
Fowl and Fruit - Patrick Kilpatrick
Land Without Bread Pt. 1 - Patrick Kilpatrick
To Lose - Monplaisir
Staring At the Void Between Me And The Wall - Monplaisir
Nexus - Monplaisir
YMIY - Demoiselle D
Aimer, c'est ce qu'il y a de plus beau - Monplaisir
Calamity Kick - Monplaisir
Delicate - Monplaisir
This is Not a Joke - Monplaisir
thanks!
I still cant figure out how to shrink peeb, but I think I found most of the other secrets, not sure, good stuff :)
Full Demo + Secret Boss and Peeb (No Commentary)
Is there anyway to transfer save data from previous versions of the demo to the new one?
I'm afraid not, there was a big change in save architecture between versions